

Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake a.k.a. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically.Metal Gear Solid V: Ground Zeroes is a 2014 stealth game developed by Kojima Productions and published by Konami. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.įor their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play).

It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades.

"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison.
